Re: Dictionary possibilities [Re: Interesting... AppleScript X ??]
Re: Dictionary possibilities [Re: Interesting... AppleScript X ??]
- Subject: Re: Dictionary possibilities [Re: Interesting... AppleScript X ??]
- From: Timothy Bates <email@hidden>
- Date: Sat, 28 Sep 2002 11:22:53 +1000
Has sort of said
>
>> but AS then completely drops the
>
>> ball by failing to tell you in the documentation [dictionaries] which
>
>> commands work on what objects: the user is generally left to work this out
>
>> for themselves (yuk).
>
Timothy Bates wrote:
>
> What a lovely (latent?) idea: create a viewer for the dictionary which turns
>
> this on its head. That is the one weakness of the cal-model: you see "make"
>
> but you have no idea what can be made.
>
I am curious about this "Cal" you Earthlings seem to speak of. Whereabout
>
might I learn more about the history and influence of this strange and
>
magical creature?
>
...
>
(As a mental exercise, here's how this might work for an AS user. The user
>
might begin a line by typing "make". The editor would then pop up a list at
>
side of the screen, showing the names of all possible objects that can be
>
made in the current context.
This is exactly how Cal Simone's Script Editor used to work (well, still
does if you are still using it). So you learn more about the magic Cal
without knowing.
>
3. Or what the heck, why pretend to be text at all? Why not program in an
>
Illustrator-like tool: drawing objects and linking them together,
>
controlled either by keyboard or by mouse/tablet?
Hey yeah: Let's get Apple to buy LabVIEW!
<
http://www.ni.com/mac/>
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