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Re: Memory and idle applescript
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Re: Memory and idle applescript


  • Subject: Re: Memory and idle applescript
  • From: julifos <email@hidden>
  • Date: Tue, 19 Aug 2003 19:18:28 +0200

Nice explanation!

All my worries are evaporated... I followed the procedure you described and
my stay-open app reached 0.8% of memory usage!!!

Cheers...

jj

> On 19/8/03 15:05, "julifos" <email@hidden> wrote:
>
>> I've been observing this and it decreases the memory usage before lots of
>> minutes running, until a value of "4.3%"... This is better than 7.9, but I
>> still think this is *much* for an app which is doing *nothing*...
>> I'd prefer a value similar to my "iBeeZz User Agent", which keeps a stable
>> memory usage of "0.7%" ;-)
>
> This more an artefact of how OSX handles memory.
>
> It will give the frontmost app -- appA -- as much as it wants. When a second
> app is launched -- appB -- it gives that app as much memory as it wants as
> well, but it won't reduce appA's memory allocation until the OS runs out of
> memory to give appB. Only then will appA's allocation be reduced.
>
> A much-simplified (probably *over*-simplified) explanation, but easy to see
> in practice. Launch your stay-open app and launch Process Viewer. Then watch
> the memory allocation as you launch a bitmap editor like Photoshop or
> Graphic Convertor, create a new image, and increase the resolution of that
> image a bit at a time. Once you hit a certain stage, dependent on your
> machine's RAM and what else you have running, you'll see your app's
> allocation drop as the OS takes it's memory back.
>
> HTH,
>
> Nigel
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