Re: Localization
Re: Localization
- Subject: Re: Localization
- From: Emmanuel <email@hidden>
- Date: Fri, 10 Jan 2003 10:09:16 +0100
At 3:04 PM -0500 09/01/03, Steve Roy wrote:
email@hidden (Emmanuel) wrote:
display dialog (Localize "Some message") buttons Localize {"Cancel",
"Continue"}
That's nice! Makes me wonder why it's not built into AppleScript!
Unfortunately my scripts can't use Smile as they will be run by a specific
application. Still I'd like to know more about it. I was looking at Smile's
dictionary and the entry for 'localize' doesn't say much. Is there a
predefined
list of strings that it will recognize?
Each "[language].proj" folder of the "Contents/Resources" folder of
the Smile package contains a "smileLocalized.strings" formatted this
way:
(e.g. Smile/Contents/Resources/French.proj/smileLocalized.strings)
"OK" = "D'accord";
"Cancel" = "Oh puis non";
"Find" = "Va chercher";
...
You add a new language by duplicating an existing "[language].proj"
folder. Then you edit the "smileLocalized.strings".
These features are more easily available in the soon coming next
version of Smile, which includes a specific tool for handling the
localization. If you're subscribed to the Smile User List (subscribe
URL: <
mailto:email@hidden?Subject=subscribe sul>), the
version that was proposed there for download is final on that point.
Also, each custom dialog can be localized independently of Smile
itself: you can distribute a "Find" dialog which will display
Portuguese if the OS' preferred language is set so, even while Smile
itself (menus, error messages etc.) is not yet localized into
"Portuguese". (Such dialogs understand "tell theDialog to get
Localized ("blah")").
Emmanuel
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