Re: OK, so how *do* you create (and expose) an Applescript dictionary to scripters?
Re: OK, so how *do* you create (and expose) an Applescript dictionary to scripters?
- Subject: Re: OK, so how *do* you create (and expose) an Applescript dictionary to scripters?
- From: julifos <email@hidden>
- Date: Wed, 23 Jul 2003 20:30:20 +0200
I think you can find more help here:
http://lists.apple.com/applescript-implementors
;-)
jj
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I've seen the phrase used often - about exposing the AS dictionary so that
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scripters can make use of it. (I think most recently by one of the Johns..
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which should be broad enough to be true.)
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OK, then, how does one do this with Project Builder etc? Perhaps this is
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the wrong list to ask on (in which case, do redirect me).
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For example, I like an app called Egg Timer, whose source is available at
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http://homepage.mac.com/estebanuribe/software/eggtimer.html
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But.. it's written in Obj-C. (Or just C++ - how would I know the
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difference?) Examining it in PBuilder, there's no ApplescriptKit. Fine, so
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I add that and compile. Still doesn't create an AS dictionary.
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What steps are missing here? It's the sort of app that would be nice to
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make scriptable, since you could then do stuff with key combos from
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anywhere on the system, rather than having to go to the app to set up
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reminders etc.
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And of course the general applicability of being able to add an AS
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dictionary to the many open-source apps would be a much more useful, and
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potentially powerful, lesson.
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You're going to tell me it's harder than that, aren't you?
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Charles
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