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OK, so how *do* you create (and expose) an Applescript dictionary to scripters?
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OK, so how *do* you create (and expose) an Applescript dictionary to scripters?


  • Subject: OK, so how *do* you create (and expose) an Applescript dictionary to scripters?
  • From: Charles Arthur <email@hidden>
  • Date: Wed, 23 Jul 2003 12:36:45 +0100

I've seen the phrase used often - about exposing the AS dictionary so that
scripters can make use of it. (I think most recently by one of the Johns..
which should be broad enough to be true.)

OK, then, how does one do this with Project Builder etc? Perhaps this is
the wrong list to ask on (in which case, do redirect me).

For example, I like an app called Egg Timer, whose source is available at
http://homepage.mac.com/estebanuribe/software/eggtimer.html

But.. it's written in Obj-C. (Or just C++ - how would I know the
difference?) Examining it in PBuilder, there's no ApplescriptKit. Fine, so
I add that and compile. Still doesn't create an AS dictionary.

What steps are missing here? It's the sort of app that would be nice to
make scriptable, since you could then do stuff with key combos from
anywhere on the system, rather than having to go to the app to set up
reminders etc.

And of course the general applicability of being able to add an AS
dictionary to the many open-source apps would be a much more useful, and
potentially powerful, lesson.

You're going to tell me it's harder than that, aren't you?

Charles
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  • Follow-Ups:
    • Re: OK, so how *do* you create (and expose) an Applescript dictionary to scripters?
      • From: Don Briggs <email@hidden>
    • Re: OK, so how *do* you create (and expose) an Applescript dictionary to scripters?
      • From: Christopher Nebel <email@hidden>
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