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Speakable Items
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Speakable Items


  • Subject: Speakable Items
  • From: Simone Manganelli <email@hidden>
  • Date: Mon, 12 Jan 2004 17:52:51 -0800

Does anybody know why Speakable Items seems to refuse to use my custom-made AppleScripts? I have a script like

tell application "iTunes"
pause
end tell

in my Speakable Items folder and it shows up in the Speech Commands window, but it just doesn't work. The actual recognition of the command works (it's simply called "pause", and when I say "pause" to my computer, the confirmation sound plays and it shows the word "pause" in a tooltip), but the command just sits there and does nothing. I've also tried variations like:

on run
tell application "iTunes"
pause
end tell
end run

and:

on run
try
using terms from application "iTunes"
tell application "iTunes"
pause
end tell
end using terms from
end try
end run

like Apple did in the "Open Sherlock" speakable item, but none of these variations work. This used to work in Jaguar, but now that I'm on Panther, it does this. Anybody got any ideas? Does Panther add some new necessary blocks that need to be in speakable item scripts?

Thanks in advance for any help with this issue.

-- Simone Manganelli
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    • Re: Speakable Items
      • From: Emmanuel <email@hidden>
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