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Re: Dice
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Re: Dice


  • Subject: Re: Dice
  • From: Kevin <email@hidden>
  • Date: Wed, 27 Oct 2004 17:46:03 -0700

Well, I am a sophmore in high school and taking Biology and we had to
create a game about the carbon cycle.  So I nedded a dice that could
represent certain things happening.  So I was trying to make a dice
that could have phrases on it.  I came up with this:

set names to {"Eatl", "Spit Out", "Nothing"}
set roll to random number from 1 to 3
set theRoll to item roll in names
display dialog theRoll

delay 1

set names2 to {"Eagle", "Mouse", "Flower"}
set roll2 to random number from 1 to 3
set theRoll2 to item roll2 in names2
display dialog theRoll2

Of course, this goes with the game board but it works as a great dice.



On Tue, 26 Oct 2004 23:43:18 -0500, Joseph Weaks <email@hidden> wrote:
>
>
>
> On Oct 26, 2004, at 10:58 PM, Brian Johnson wrote:
>
> >
> > On Tue, 26 Oct 2004, Kevin wrote:
> >
> >> Thanks everyone for your help!!  I have figured out the answer with
> >> the help of all of your suggestions!  Thanks!!
> >
> > Surely you don't think it'll be that easy to stop this, do you? Once
> > the list gets its teeth into something, it can take a long time to
> > die....
>
>
> Plus, Kevin, you still never told us what exactly you wanted.
>
>
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  • Follow-Ups:
    • Re: Dice
      • From: Graff <email@hidden>
    • Re: Dice
      • From: "Douglas P. McNutt" <email@hidden>
References: 
 >Re:Dice (From: Kevin <email@hidden>)
 >Re:Dice (From: Brian Johnson <email@hidden>)
 >Re: Dice (From: Joseph Weaks <email@hidden>)

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