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Re: [ann] TextCommands 0.4.0
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Re: [ann] TextCommands 0.4.0


  • Subject: Re: [ann] TextCommands 0.4.0
  • From: has <email@hidden>
  • Date: Thu, 26 May 2005 11:30:50 +0100

Jean-Baptiste Le Stang wrote:

>What is really missing is a complete example of a scriptable application with classes, elements, properties. Maybe that has will provide us with that :p

The sfba module, which is what TextCommands uses, is only really intended for making quick-n-dirty procedural wrappers around Python code so you can call it from AppleScript. e.g. TextCommands' unicode numbers command is just three lines of code:

def unicodeNumbers(text):
    return [ord(c) for c in text]
installEventHandler(unicodeNumbers, 'TeCoUnum', ('----', 'text', _k.typeUnicodeText))


There's nothing to stop you from resolving application references yourself - I'll show how to do it for getting and setting top-level properties - but it's a non-trivial amount of work for more complex object model support. If you want to do a full-blown Apple event object model then Cocoa Scripting is probably your best bet for now; I've not tried it in Python myself but it should be quite doable via PyObjC.

...

Anyway, seems like there's some interest in sfba, so I'll start on a tutorial shortly and let folk know when it's available.

Cheers,

has
--
http://freespace.virgin.net/hamish.sanderson/
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