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iTunes, NSAppleScript, and timeout
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iTunes, NSAppleScript, and timeout


  • Subject: iTunes, NSAppleScript, and timeout
  • From: patrick machielse <email@hidden>
  • Date: Thu, 22 Mar 2007 12:57:53 +0100

I'm creating a program that will talk to iTunes using AppleScript for a longer time. The user may be working with iTunes while my program is going about its business, so I want to handle the situations when iTunes may not respond to Apple Events. It seems that I can use the AppleScript 'clause' (is that the right term?) 'with timeout of ... seconds' to make this happen.

To test this I created a small application that executes the following script:

get.applescript
===============

tell application "iTunes"
    with timeout of 5 seconds
        get version
    end timeout
end tell


From my Cocoa application I execute this script in the following manner:


MainController.m
================

- (IBAction)doScript:(id)sender
{
NSString *path = [[NSBundle mainBundle] pathForResource:@"get" ofType:@"applescript"];
NSAppleScript *script = [[NSAppleScript alloc] initWithSource: [NSString stringWithContentsOfFile:path]];
NSDictionary *error = nil;
NSAppleEventDescriptor *descriptor = [script executeAndReturnError:&error];
if ( error ) {
NSLog(@"error: %@", error);
}
NSLog(@"result: %@", descriptor);
[script release];
}


To trigger the timeout behavior I choose 'Open...' in iTunes to show the modal open panel.

Timing out seems to work fine most of the time _except_ when iTunes' open panel is up the first time doScript: is executed. In that case I have to sit through the entire default timeout period (2 minutes). Not until the open panel is closed and the script executes once without timeout does the desired 5 second timeout take effect.

Is this a bug (looks like it), and what is the general approach to handling 'unresponsive' applications?

thanks,

patrick
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