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Re: Check if app exists
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Re: Check if app exists


  • Subject: Re: Check if app exists
  • From: has <email@hidden>
  • Date: Sun, 23 Sep 2007 18:52:25 +0100

Jeremy Matthews wrote:

Tried the remaining AppleScript-based solutions...none can avoid
getting the dreaded "Where is app...." dialog.

While it's a pain in the butt to have to jump through all the hoops, as long as you follow the techniques provided by Jon and/or myself to 1. check if GrowlHelperApp is installed, and 2. avoid 'application "GrowlHelperApp"' literals, you should not get a 'Where is app...' dialog unless you're compiling the script from source or executing the part of the code that sends commands to GrowlHelperApp.



[aside]

Incidentally, you never get any of these hassles when using Python/ Ruby/ObjC + appscript. Unlike AppleScript, appscript doesn't do anything unless/until you actually execute code that refers to that application. e.g.:

# some code...
GHA = app('GrowlHelperApp') # create an application object for (possible?) later use
# more code...
# appscript does nothing up to this point


GHA.notify(...) # appscript finds the application and launches it if necessary
# rest of code...


If appscript doesn't find the specified application then it raises an 'application not found' error, allowing you the developer to decide what, if anything, your script should do next (skip the code in question, prompt the user to locate the application, quit, etc).

A further bonus is that appscript allows you to specify applications by creator type, bundle ID or process ID in addition to the usual name, path or URL. This gives you lots of flexibility in how you locate applications - particularly useful if their filenames may occasionally change (e.g. due to containing version numbers), or if you need to run multiple instances of the same application side by side.

[/aside]


HTH

has
--
http://appscript.sourceforge.net
http://rb-appscript.rubyforge.org

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