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Re: on blocking target applications' GUIs (was Re: Tell Blocks Considered Harmful)
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Re: on blocking target applications' GUIs (was Re: Tell Blocks Considered Harmful)


  • Subject: Re: on blocking target applications' GUIs (was Re: Tell Blocks Considered Harmful)
  • From: Ed Stockly <email@hidden>
  • Date: Thu, 18 Dec 2008 00:06:19 -0800

This is one reason I think nearly all applications should have a Script menu. So that users are inclined to run the script from within the application, and it will naturally prevent them from interacting with that application while the script is running. This also gives the user a predictable way to stop the script, instead of having to bring an applet to the front to stop it.


Many of my scripts control multiple applications, and the app where the script launches or runs is often not the script where most of the work is done or where I want user interface items displayed.

For example, I have a script launched from the finder that downloads a pic through Transmit, open it in Photoshop, save it a new file/format then open place it in a new quark document. It could be launched from a script menu, but that wouldn't offer any advantage. I certainly wouldn't want to have to return to the finder, or whichever app launched the script, each time I display a dialog.


ES

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    • Re: on blocking target applications' GUIs (was Re: Tell Blocks Considered Harmful)
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References: 
 >Re: on blocking target applications' GUIs (was Re: Tell Blocks Considered Harmful) (From: Paul Berkowitz <email@hidden>)
 >Re: on blocking target applications' GUIs (was Re: Tell Blocks Considered Harmful) (From: Chris Page <email@hidden>)

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