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Re: Broken date math on AppleScript 2.0
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Re: Broken date math on AppleScript 2.0


  • Subject: Re: Broken date math on AppleScript 2.0
  • From: deivy petrescu <email@hidden>
  • Date: Tue, 19 Feb 2008 17:27:16 -0500


On Feb 19, 2008, at 7:35, Mark J. Reed wrote:

On Feb 18, 2008 6:41 PM, deivy petrescu <email@hidden> wrote:
I do not know if it is date or integer problem.

Arguably a date problem. The trouble is that Applescript won't coerce a date value into a floating point value to do math on it. The magic number, as discussed earlier in this thread, is 2^29 - 1, or 536,870,911; you've just hit on a couple of creative ways of reaching it. (Note that the time units are defined in terms of seconds, so that "days" = 86400). If you do this:

current date + 536870911

then AppleScript does integer math and gets a sensible result.  But if
you do this instead:

current date + 536870912

then the second number is too big to represent in an integer, so it
becomes a float, and things break down.  I'm not sure exactly how -
maybe it's interpreting the floating-point bit pattern as an integer,
or something.  I consistently get 2 days + 10 hours (208,800 seconds)
in the future out of the above expression.

--
Mark J. Reed <email@hidden>


Good catch Mark!
I do the computation in Days, AS does it in seconds...


Deivy _______________________________________________ Do not post admin requests to the list. They will be ignored. AppleScript-Users mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: Archives: http://lists.apple.com/archives/applescript-users

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  • Follow-Ups:
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References: 
 >Broken date math on AppleScript 2.0 (From: Scott Babcock <email@hidden>)
 >Re: Broken date math on AppleScript 2.0 (From: deivy petrescu <email@hidden>)
 >Re: Broken date math on AppleScript 2.0 (From: "Mark J. Reed" <email@hidden>)

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