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Re: Invoke Unix Tool in Script Application Bundle
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Re: Invoke Unix Tool in Script Application Bundle


  • Subject: Re: Invoke Unix Tool in Script Application Bundle
  • From: "Reese, Stevan" <email@hidden>
  • Date: Thu, 2 Oct 2008 18:25:37 -0700
  • Acceptlanguage: en-US
  • Thread-topic: Invoke Unix Tool in Script Application Bundle

I have done this with no problem, works great. I put my script/app or whatever in Contents/Resources or Contents/Resources/Scripts which follows other examples. Open any application bundle and you'll see what I mean. Functionally I don't think it matters as a path is a path....
stevan


On ThuOct/02/08  5:53 PM, "Jerry Krinock" <email@hidden> wrote:

I need to write a unix program ("command line tool") in C/Cocoa/Carbon
to access some API that are not available in AppleScript.
(Specifically, I need to parse and decode a base-64 encoded File Alias
that is stored in a file, and convert it to a unix path.)  I want to
ship this tool inside an AppleScript application package, so that my
user only gets one package to doubleclick and run.

So, here's what I plan to do:  Save script as application bundle, put
the tool in the bundle's Contents/MacOS.  In the script, run the tool
with something like

set toolPath to ((POSIX path of (path to me)) as string) & "/Contents/
MacOS/" & toolName
do shell script toolPath & arguments, ... etc.

I'd appreciate hearing from anyone who has tried anything like this,
and/or can suggest a better way, before I dig myself in too deeply.

Jerry

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stevan
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References: 
 >Invoke Unix Tool in Script Application Bundle (From: Jerry Krinock <email@hidden>)

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