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Re: How to simulate C's function pointer in AppleScript?
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Re: How to simulate C's function pointer in AppleScript?


  • Subject: Re: How to simulate C's function pointer in AppleScript?
  • From: André Berg <email@hidden>
  • Date: Thu, 23 Oct 2008 22:50:21 +0200

Aha, that explains it well. I was just curious. If my dealings with AppleScript tought me anything,
then that it's not about speed...



Thanks to all wo shared their insights. You all have been most helpful.


André

--- Original Nachricht ---
Absender: Philip Aker
Datum: 23.10.2008 22:17 Uhr
On Oct 23, 2008, at 12:55 PM, André Berg wrote:

If I may ask, is there any grounds to my observation earlier, that passing an escaped string containing AppleScript commands to "run script" takes significantly longer for processing them than passing those
same AppleScript commands wrapped in a script object?


It's the difference between pre-compiled and dynamically run.
run script can get you out of a few otherwise inaccessible spots but if you need the speed, precompile (or use another language).



Philip Aker

Democracy: Two wolves and a sheep voting on lunch.


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References: 
 >Re: How to simulate C's function pointer in AppleScript? (From: has <email@hidden>)
 >Re: How to simulate C's function pointer in AppleScript? (From: André Berg <email@hidden>)
 >Re: How to simulate C's function pointer in AppleScript? (From: Philip Aker <email@hidden>)

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