Re: osadecompile misfires with 2 Apple supplied scripts
Re: osadecompile misfires with 2 Apple supplied scripts
- Subject: Re: osadecompile misfires with 2 Apple supplied scripts
- From: Axel Luttgens <email@hidden>
- Date: Wed, 3 Sep 2008 17:46:21 +0200
Le 2 sept. 08 à 17:41, Joe a écrit :
[...] It won't break my fingers to copy - paste two scripts from
Script Editor ;-)
Hello Joe,
I haven't investigated a lot, but here follow some hints.
Let's start with this one:
do shell script "/usr/bin/osadecompile '/Library/Scripts/Mail Scripts/
Import Addresses.scpt'"
characters of result
--> {"(", "*", "
", "", "I", "", "m", "", "p", "", "o", "", [...] "p", "o", "r", "t"}
Some strange "" characters thus appear at the beginning of the script
as returned by osadecompile; in fact, those characters seem to appear
within the first block comment only.
Let's have a look at one of those characters:
do shell script "/usr/bin/osadecompile '/Library/Scripts/Mail Scripts/
Import Addresses.scpt'"
id of character 4 of result
--> 0
Hmm, a null character; no wonder to have FileMaker behaving "strangely".
BTW, it is interesting to run "hexdump -C" against the script: the
comment appears twice, as if there were an utf16 as well as an utf32
version of it.
Anyway, a slight change in your script seems to do the trick:
set theScript to do shell script "/usr/bin/osadecompile " & qfPoxPath
& "| /usr/bin/tr -d '\\000'"
It works with "pathological" scripts, such as the above "Import
Addresses.scpt", as well as with "regular" ones.
So, there's perhaps no need at all to break fingers?
HTH,
Axel _______________________________________________
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