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Re: Smile Osax not Lion ready
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Re: Smile Osax not Lion ready


  • Subject: Re: Smile Osax not Lion ready
  • From: Christopher Nebel <email@hidden>
  • Date: Thu, 8 Sep 2011 17:43:41 -0700

On Aug 16, 2011, at 10:13 AM, Robert Poland wrote:

> I see the following messages on the console of my MBP/Lion. Does that mean Lion will not be supported?
>
> Smile: Initializer-based scripting additions are no longer supported. "/Library/ScriptingAdditions/Adobe Unit Types.osax" not loaded.
>
> Smile: Performance: Please update this scripting addition to supply a value for ThreadSafe for each event handler: "/Library/ScriptingAdditions/FITS.osax"
>
> Smile: Initializer-based scripting additions are no longer supported. "/Library/ScriptingAdditions/LCC Scroll Enhancer Loader.osax" not loaded.
>
> Smile: Performance: Please update this scripting addition to supply a value for ThreadSafe for each event handler: "/Library/ScriptingAdditions/Numerics.osax"
>
> Smile: Performance: Please update this scripting addition to supply a value for ThreadSafe for each event handler: "/Library/ScriptingAdditions/Satimage.osax"
>
> Smile: Initializer-based scripting additions are no longer supported. "/Library/ScriptingAdditions/XML Tools.osax" not loaded.
>
> Smile: Performance: Please update this scripting addition to supply a value for ThreadSafe for each event handler: "/Library/ScriptingAdditions/XMLLib.osax"
>
> Smile: Performance: Please update this scripting addition to supply a value for ThreadSafe for each event handler: "/Applications/Smile/Smile.app/Contents/Resources/Scripting Additions/Geometry.osax"

Just to be clear, these messages have nothing to do with Smile; they're warning you about various old-fashioned scripting additions.  You can safely ignore the messages about "Performance: Please update ... ThreadSafe" -- your scripts may not work as fast when multi-threading, but they'll still work.  The "Initializer-based ... not supported" ones are more serious -- you cannot use those osaxen with Lion.  It's a security thing.


--Chris Nebel
AppleScript Engineering

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