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Re: AppleScript GUI creation
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Re: AppleScript GUI creation


  • Subject: Re: AppleScript GUI creation
  • From: Yuma Antoine Decaux <email@hidden>
  • Date: Thu, 12 Apr 2012 08:06:22 +1200

Hi All,

Thanks for the answers. Adn thanks Doug for the detailed comparison of coco applescripts and applescript objc .

I have Shawn stanley's book here so i will go the applescript objc way, and hopefully bridge into full objective c apps once i get the syntaxes right and find the libraries i can use for my goal.

This is a great mailing list by the way, i've learned tons by myself but this list keeps the motivation alive :)

Best

Yuma



On 12/04/2012, at 8:00 AM, Doug Adams <email@hidden> wrote:

> To be (hopefully) clearer:
>
> You can write some very fine AppleScripts with very complex UIs
> using the Cocoa Template in AppleScript Editor. Go to my site and search
> for the "Cocoa-AppleScript" category to see screenshots of some of these
> type of AppleScripts for iTunes.
>
> You do have to "hand code" your UI, but this allows you to tap into Cocoa.
> You can use NSTables, NSButtons, NSPopupButtons, NSMatrix, NSMutableArrays,
> and all that stuff. These AppleScripts behave just like, uhm, AppleScripts. That is,
> you can run them from the Script menu, they can be opened and editted by
> anyone, and so on. There are some simple examples of these Cocoa-AppleScripts
> (that Shane had a lot to do with) at Sal's site, which was mentioned previously.
>
> OR, you can write Cocoa apps in Xcode using AppleScriptObj-C. These
> are full-fledged Cocoa-apps. You *need* to know how Cocoa and
> Objective-C work in order to write these. But you write them using an
> AppleScript syntax.
>
> It is these latter-types of apps that can be submitted to the MAS. As far as I
> know, you cannot submit an AppleScript application (Cocoa-ApppleScript
> included).
>
> Doug
> --
> dougscripts.com
>
>
>
>
>
>
>
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References: 
 >Re: AppleScript GUI creation (From: Doug Adams <email@hidden>)

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