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Re: Rewriting Mach in AppleScript?!
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Re: Rewriting Mach in AppleScript?!


  • Subject: Re: Rewriting Mach in AppleScript?!
  • From: Jon Pugh <email@hidden>
  • Date: Fri, 20 Dec 2013 08:00:55 -0800

Given the site’s domain, trollaxor, and the fact that you simply can’t do that kind of stuff in AppleScript, I’d say it’s a joke.  If nothing else, he’d need the AppleScript runtime, which is built on the OS sitting on the kernel, so there’s definitely a few layers of recursive turtles involved.

Call me skeptical.  Very.

Jon

On Dec 19, 2013, at 8:31 PM, Eric Boyer wrote:

> Wondering about this blog post from 2002, in which the author claims to have
> rewritten the Mach kernel in AppleScript and even booted it:
>
>> My first tries at getting a running my Mach kernel failed miserably but I
>> learned quickly from my mistakes. The running cuts were abysmally slow,
>> worse even than OS X itself, and I almost gave up the project then. But
>> after compiling my code, things picked up ten-fold. With the speed problem
>> hurdled, I set about tweaking my AppleScript code for talking to the
>> hardware. This is where knowing how to use Apple's Vector Engine libs and
>> Motorola's AltiVec calls came in handy, and before I knew it I had
>> something that ran considerable faster than the native kernel it was being
>> developed on!
>
>
> The rest is at http://www.trollaxor.com/2002/06/applescript-experience.html.
>
> I’ve never heard of being able to write a kernel in AppleScript, let alone
> optimizing it for special instructions/registers. AppleScript is totally
> abstracted from hardware, right? What the fuck?
>
> Eric
>
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References: 
 >Rewriting Mach in AppleScript?! (From: Eric Boyer <email@hidden>)

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