Re: AppleScriptObjC & Cocoa
Re: AppleScriptObjC & Cocoa
- Subject: Re: AppleScriptObjC & Cocoa
- From: Shane Stanley via AppleScript-Users <email@hidden>
- Date: Wed, 24 Jun 2020 09:04:14 +1000
On 24 Jun 2020, at 1:45 am, Kellen Ruyle via AppleScript-Users
<email@hidden> wrote:
>
> I was thinking I may have to go the Xcode route. I only use it really to
> write in Swift and my knowledge in Objective-C is not very extensive. But may
> be worth my time to learn the syntax.
If you know your way around Xcode and have some knowledge of Objective-C, it's
going to be pretty simple. My comments were more aimed at people for whom
neither holds.
> I’m not sure how complex I was really wanting to get but maybe would be worth
> it, and like you said, just make apps that have an initial interface.
There is another possibility: my Dialog Toolkit Plus script library:
<https://latenightsw.com/support/freeware/>. I've seen some reasonably complex
dialogs produced with it, although it is modal.
> Yeah, noticed AppleScriptObjC Explored and it was older but has
> AppleScriptObjC changed that drastically?
No, it's changed very little -- it's Xcode that keeps changing. Given that it
contains a lot of screenshots, updating is a laborious task.
> Also, is there a benefit to AppleScriptObjC other than making apps?
Sure -- it opens up access to a world of stuff, with access to Cocoa and
third-party frameworks. And it gives you a faster and more reliable alternative
to apps like the Finder in many cases. All that's just as useful in applets and
scripts run from places like FastScripts.
--
Shane Stanley <email@hidden>
<www.macosxautomation.com/applescript/apps/>, <latenightsw.com>
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