Shane, thank you.
After my last post I realised I had probably misunderstood how my runningLoopInitializer() worked. I thought the script would halt there, but of course it doesn’t. So the insertion of a very large if, else statement partially fixed the situation.
I say partially, because the calls from the my runningLoopInitializer() handler are accumulating at a rapid pace, and runningLoop() is being called in 1-second-apart multiple loops, with a few large delays in between.
Is there any way on this earth of cancelling the performSelector stored calls, and just use a new call?
Regards
Santa
On 5 Aug 2015, at 7:41 pm, Shane Stanley < email@hidden> wrote: On 5 Aug 2015, at 7:08 pm, Brian Christmas < email@hidden> wrote: In which case, it should keep saying 4.
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