Re: question on opengl
Re: question on opengl
You need to specify somewhere that you have a depth buffer w/ your
NSOpenGLView (e.g. in IB in the inspector plane). Also, perhaps you
should have a controller for the app and a subclass of NSOpenGLView
(e.g. MyController and MyOpenGLView) instead of having the OGLView
control the app, too.
Josh
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id theWorld;
theWorld = [[NSIllusion alloc] init];