Cocoa calling CFPlugin (newbie question)
Cocoa calling CFPlugin (newbie question)
- Subject: Cocoa calling CFPlugin (newbie question)
- From: email@hidden
- Date: Mon, 20 Aug 2001 12:47:11 +0100
Hi,
I come with a Windows Driver development background and am trying to make
the transition to Mac OS development.
I have a device which is provided to our customers and need to provide an
API for that device, the simplest method for all that I can see is to
provide a CFPlugin which is then called by the app to gain access to the
device.
I can build the CFPlugin using C/C++ but what I can't work out is how to
load the plugin in a Cocoa App.
How do I do this?
BTW, I may need to provide a plugin that can be used by both Carbon and
Cocoa apps, a simple example of these items would be helpful.
Alun Carp
Driver Development Team Leader
Data Encryption Systems Limited