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Re: Rotating an image
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Re: Rotating an image


  • Subject: Re: Rotating an image
  • From: "John C. Randolph" <email@hidden>
  • Date: Mon, 20 Aug 2001 06:05:00 -0700

On Monday, August 20, 2001, at 05:36 AM, Angela Brett wrote:

Hi,

I've been learning how to display images etc for a game. I'd earlier skimmed over the documentation for NSAffineTransform, and assumed it was able to transform an NSImage. Now I've decided I'd actually like to rotate an image, but I've looked more closely at NSAffineTransform and found that it can only be used on NSBezierPaths and various other things.

So, is there a built-in way of rotating an image, or at least displaying it rotated, without writing my own code for it or pre-making all of the rotated versions of the image?

- (void)drawAtPoint:(NSPoint)point fromRect:(NSRect)srcRect operation:(NSCompositingOperation)op fraction:(float)delta

Partially composites the srcRect portion of the image to the location point in the current coordinate system, using the specified operation, op. delta is a fraction between 0.0 and 1.0 that specifies how much of the resulting composite will come from the NSImage. The composite is positioned and oriented according to the current coordinate system. The image is rotated and scaled as needed.

hope this helps,

-jcr

begin
(If this message looks like it has an attachment, your mail reader is brain-dead.)


References: 
 >Rotating an image (From: Angela Brett <email@hidden>)

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