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Fun and games with Applescript "Standard Suite" in Cocoa app.
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Fun and games with Applescript "Standard Suite" in Cocoa app.


  • Subject: Fun and games with Applescript "Standard Suite" in Cocoa app.
  • From: "Neal A. Crocker" <email@hidden>
  • Date: Wed, 22 Aug 2001 23:10:29 -0700

I've been trying to learn how to implement scripting support in Cocoa and I've come up with a number of questions that I can't find answers to in the Cocoa, Carbon and Interapp. Communication documentation. I was hoping I could find someone (or many someones) with answers to these question here. For instance, how do I go about modifying or orverriding the "Standard Suite" in my application? When I created a scriptable version of the canonical "Nothing" Cocoa application in Project Builder (by creating a Cocoa application and doing nothing more than adding the application setting NSAppleScriptEnable with value YES), it had a scripting dictionary which included the Standard Suite (as I expected from reading the Cocoa documentation). The Standard Suite doesn't appear to have a "run" command. I'd like to put the strangely absent "run" command back into the Standard Suite where, as far as I know, it belongs. Unfortunately, I can't figure out what handles the "loading" of the Standard Suite when the Script Editor asks for my app.'s dictionary (is it NSScriptSuiteRegistry?), nor how to prevent this loading and cause the loading of my own version. I'm also wondering if there is a way to override pieces of the Standard Suite without simply replacing the whole thing with my own version (assuming I can figure out how to do even that much). I suppose I could put a "run" command in my application suite, but that seems awkward. I'd also like to modify the Standard Suite so that I could, for instance, add and eliminate properties from the "application" object, or one of the other defined objects. I've noticed that some other scriptable cocoa apps (e.g. Sketch) define objects in their script suites that are already defined in their Standard Suite, but define them with different properties and/or element classes. Not only does this seem awkward, it bewilders me. If an Applescript is compiled against such a dictionary, how are such conflicts resolved?.

On a related note, how do I implement some behaviour for Applescript commands such as "quit" or "run" (not just for the intial app. startup, but for every time app. receives the "run" appleevent) for the application object. The documentation seem clear on how to implement behavior for my app. model classes, but not for the application object.

Thanks,
Neal


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