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Re: Learning to program Cocoa
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Re: Learning to program Cocoa


  • Subject: Re: Learning to program Cocoa
  • From: Georg Tuparev <email@hidden>
  • Date: Tue, 28 Aug 2001 23:10:50 +0200

I will respectively disagree. This smalls very much like a waterfall approach, and even for learning this is very poor idea. Real life does not work this way, and we should not try to bend natural laws.

The best approach is to find a buddy and to pair program with her. Of course he has to be at least Cocoa semi-guru, and preferably she has to have real team/project experience.

The second best approach is to buy shit a lot of books, covering almost any aspect of the craftsmanship called programming: unix, C, cvs, perl, cocoa, http, Oo, XP, patterns, UI design, OpenGL, ... and start covering subject after after subject (e.g. object allocation/deallocation, pointers, unix processes, graphics context, 3D transformations, responder chain pattern, ..). The closest metaphor I use while teaching, is a knowledge portfolio. Buy A6 cards, and document what you learned, and what you should learn. And dig open source archive. Read them, hack them, try to understand how they work, how they are designed. And never be afraid to ask questions... Sounds difficult? It isn't. Just it takes the rest of your life ;-)


On Tuesday, August 28, 2001, at 07:18 PM, Chris Gehlker wrote:

There just aren't any good Cocoa/ObjC books yet.

So there are three challenges in front of you.
1) Learn C syntax
2) Learn OOP techniques.
3) Learn Cocoa

Georg Tuparev
Tuparev Technologies
Klipper 13
1186 VR Amstelveen
The Netherlands
Mobile: +31-6-55798196


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