Implementing OpenGL using GLUT or simply native OpenGL...
Implementing OpenGL using GLUT or simply native OpenGL...
- Subject: Implementing OpenGL using GLUT or simply native OpenGL...
- From: Steven Canfield <email@hidden>
- Date: Fri, 14 Dec 2001 20:08:55 -0600
First of all, go here
Nehe.gamedev.net
There are tons of OpenGL projects there, and they've been ported to OSX/Glut
by Mr. Raul Goff (I think). Now, they obviously built at one time, because
there are build files which run fine. However, in any of the projects when
GLTX.h is used, the build fails (either signal 10 or 11). Now, from my
logic, this is because of some changes to OpenGL in 10.1. If this is true,
however, I am mad at Apple (kinda). Anyways, sommeone wanna give me some
advice?
On a side (kinda) note, if you have figured out how to make certain objects
rotate rather than the entire view, PLEASE explain! It seems that if you use
glLoadIdentity(); at all, you freeze all motion! Arg!
--
Stevos
Realbasic developer extraordinaire