• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Scaling an NSMovie proportionally
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Scaling an NSMovie proportionally


  • Subject: Scaling an NSMovie proportionally
  • From: Chris Gehlker <email@hidden>
  • Date: Sat, 15 Dec 2001 23:27:10 -0700

I've received some off list questions on this. I thought I'd answer
everybody at once.

This is not as simple as it sounds. You can get close if the NSMovieView
covers most off the area of a setAspectRatioed window. But this isn't really
accurate because setAspectRatio works on the whole window frame, not just
the content area. (I think this is a misfeature of setAspectRatio:).

The best way to do it is to derive a class from NSMovieView and override
movieRect: to keep the movie proportional. This works great for upsizing.
Downsizing leaves artifacts all over the screen. There are only two ways to
deal with this that I have found. 1) Draw over the artifacts a la the
QuickTime player. 2) Implement a drawRect: method in your derived class and
sending NSMovieView a drawRect: from there after calling something like
NSEraseRect: to clean up the frame. This latter method seems to work fine
despite the explicit advise in the NSView docs *not* to send drawRect: to
super.

Anybody else have any advise in this area?
--
Many individuals have, like uncut diamonds, shining qualities beneath a
rough exterior. - Juvenal, poet (c. 60-140)


  • Prev by Date: NSImage from Web: Resolution
  • Next by Date: Archiving: placeholders
  • Previous by thread: Re: NSImage from Web: Resolution
  • Next by thread: Archiving: placeholders
  • Index(es):
    • Date
    • Thread