Scope of Cocoa?
Scope of Cocoa?
- Subject: Scope of Cocoa?
- From: Diggory Laycock <email@hidden>
- Date: Wed, 14 Nov 2001 23:49:12 +0000
Hi there;
before I ask my question I'd just like to say that I hope that this isn't
OT and that I freely admit that I am a newbie to cocoa and a pretty unsophisticated
coder. Although I have coded simple apps in various forms over the last 15
years (addicted to tech and grew-up just when home computers became affordable.
)
I like to think that I have a good knowledge of how Mac OS X works at various
levels - I've read almost all the docs I can understand on Apple's site (my
head starts spinning somewhere near the kernel.)
Anyway - I'm throwing myself into cocoa and learning by trial and error and
by self-education through the stuff on the web. The cocoa frameworks are
a stunning pieces of software and the more of the classes I get familiar with
the more I am impressed, but there's something I still don't really understand
but want to:
Where does cocoa stop and IOKit start?
I'm really getting on well (I think) with Objective C and Cocoa - the idea
of objects really appeals to the way I think, and I'm beginning to think that
I might finally be able to write a useful app!
Anyway, this app involves my powerbook's Infra-red port, but as far as I can
tell from "mac os x - system overview" all hardware is dealt with in IOKit
- and iokit scares the hell out of me.
So what I really want to know is - if I want to use hardware that's built
into my mac do I have to leave cocoa? Are Apple planning to have any hardware
control classes - or do I have to learn a lot more about hardcore low-level
programming {which could be beyond my feeble brain} before I should even consider
this kind of project.
I suppose my question is - will cocoa ever have any kind of IR-DA classes?
or is Obj-C / Cocoa unsuitable for this kind of coding?
Digs.
Diggory Laycock - MonkeyFood.com
Tel: +44 7050 124080
(07050 124080 from UK)