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Questions on Profiling...
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Questions on Profiling...


  • Subject: Questions on Profiling...
  • From: Alexandre Aybes <email@hidden>
  • Date: Wed, 28 Nov 2001 00:38:54 +0100

Hi there, I have been trying to use Sampler, and I don't think it is giving me what I want. I should probably say, I don't think I know how to get it to tell me what I wanna know ;)

My problem is that I wanna know in which functions I am spending a lot of time, and I don't think this is exactly the way Sampler works... My understanding is that Sampler counts the nubmber of times you call a function (roughly). But I would like to know how much time I spend in my Visible Rooms computation routine, and how much time it takes compared to the rendering itself.
If I can do that with sampler, please tell me how ;), if not, would I be able to get it with MWCW's profiling tool?

Which brings me to my next question.
I have a Cocoa project setup in ProjectBuilder, can I compile/profile it using CodeWarrior? It uses Cocoa, IOKit, CGL, OpenGL... and InterfaceBuilder's nibs...
Is that at all possible? I really just want to profile it with MW's tool.

Thanks!
Alex.

PS: this message has also been sent to the mac-games-dev list :)


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