Questions on Profiling...
Questions on Profiling...
- Subject: Questions on Profiling...
- From: Alexandre Aybes <email@hidden>
- Date: Wed, 28 Nov 2001 00:38:54 +0100
Hi there, I have been trying to use Sampler, and I don't
think it is giving me what I want. I should probably say, I
don't think I know how to get it to tell me what I wanna know ;)
My problem is that I wanna know in which functions I am spending
a lot of time, and I don't think this is exactly the way Sampler
works... My understanding is that Sampler counts the nubmber of
times you call a function (roughly). But I would like to know
how much time I spend in my Visible Rooms computation routine,
and how much time it takes compared to the rendering itself.
If I can do that with sampler, please tell me how ;), if not,
would I be able to get it with MWCW's profiling tool?
Which brings me to my next question.
I have a Cocoa project setup in ProjectBuilder, can I
compile/profile it using CodeWarrior? It uses Cocoa, IOKit, CGL,
OpenGL... and InterfaceBuilder's nibs...
Is that at all possible? I really just want to profile it with
MW's tool.
Thanks!
Alex.
PS: this message has also been sent to the mac-games-dev list :)