Re: [Carbon] Using Speech in Cocoa
Re: [Carbon] Using Speech in Cocoa
- Subject: Re: [Carbon] Using Speech in Cocoa
- From: Raphael Sebbe <email@hidden>
- Date: Mon, 1 Oct 2001 21:07:08 +0200
Yes I do read this list, but I am too late on this one (already
answered) ;-)
And for your sanity concerns, be sure to use it if you see a fit...
There is absolutely no constraints on it (open source, no license...),
you can even integrate only parts of it in your app (Eric Peyton took
the synthesis part for Fire.app, for example). More, there are some
advantages if you want to be notified when speech is finished (there are
Cocoa thread issues solved in the SpeechUtilities.framework).
Raphael
On Sunday, September 30, 2001, at 11:33 PM, Manfred Schubert wrote:
SpeakString takes Pascal strings as argument.
Am Sonntag, 30. September 2001 um 22:31 schrieb Cyril Godefroy:
I've just started playing around with SpeechSynthesis from one of my
cocoa docklings. What I understand is that I simply need to call
SpeakString (SpeakString([AlarmTitle cString]);) to have the default
voice telling me something. Unfortunately, what it doesn't say what it
should ('Time to go home'), but rather something like 'loren bfx qt".
And if I call the string directly(SpeakString ("Time to go home"), I
get "Time to go home as in FulScreenView" which happens to be the name
of the class. Weird huh?
I've looked at the SpeechUtilities framework, but I don't want to
compromise my sanity with using a framework that's not standard and
having to either install it or bundling it with my dockling.
So, anyone has an explanation why I have junk speech? (I hope Raphael
Sebbe reads this list).
Who is Raphael Sebbe?
Manfred
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