Re: NSMovieView: why why why...
Re: NSMovieView: why why why...
- Subject: Re: NSMovieView: why why why...
- From: Stéphane Sudre <email@hidden>
- Date: Thu, 4 Oct 2001 11:57:26 +0200
On mercredi, octobre 3, 2001, at 08:48 , Andrew Platzer wrote:
On Wednesday, October 3, 2001, at 02:58 , Stiphane Sudre wrote:
When you put a NSMovieView above a NSImageView and load a movie, only
the volume button is displayed. The other buttons are not drawn.
When you say above, do you mean literally overlapping and not nested?
Overlapping.
Cocoa does not support overlapping views and if you do, it could lead
to redraw and mouse click problems.
Hum, I'm not sure to see what kind of problems it should lead to in the
case of a NSImageView under a NSMovieView
With a clipping, mouse and drawings should work (it might be a little
more complex than what I've already seen when you need to handle
transparency but not too much) but would be a little slower.
2 complex cases are: OpenGLView and MovieView (with no transparency
support, it's not too complex to support the overlapping of a QuickTime
view).
Yet, I know that it produces some problems with common widgets like the
NSButton throbbing but it's more due to the implementation of the
drawing procedure (which is a good choice) of the NSButton than anything
else.
Also, what version of X?
10.1 (5G64)
The fact that the Volume button is corrected drawn and the others are
not is quite strange.