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Re: Client/Server followup
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Re: Client/Server followup


  • Subject: Re: Client/Server followup
  • From: Chilton Webb <email@hidden>
  • Date: Tue, 16 Oct 2001 02:07:24 -0500

well, this is a fairly simple task actually. I'm implementing a full chat server into a game server I'm writing now, and all I do is capture the first few characters of a command from the client, which specifies the group you're chatting with and the command (in this case, 'chat) and then some other info. the rest of the data is spit back out to all chat recipients' clients.

You could be more robust if you wanted to, but I didn't see a point to it.


-Chilton

On Tuesday, October 16, 2001, at 12:20 AM, Sam Goldman wrote:

OK, now that I have done a little research, I have formulated a new
question. How do I create my own protocol for chatting. I don't want to use
a predefined one, but would rather make my own like Adam Hinkley's Hotline
(although not for the same purpose).


References: 
 >Client/Server followup (From: Sam Goldman <email@hidden>)

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