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Performance issues w/ keystroke events
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Performance issues w/ keystroke events


  • Subject: Performance issues w/ keystroke events
  • From: email@hidden
  • Date: Mon, 22 Oct 2001 18:18:46 -0700

I started working with cocoa/obj-c this last week (newbie alert), and have a question about a performance issue related to key down events. I have a simple app, built in Project Builder, consisting of a single window with a single custom view which I use for OpenGL rendering. I have it setup to render at 60hz, which is no problem for my simple scene with a few animated, textured objects and simple lighting. CPU useage is < 1%. The problem comes when key events get submitted to my view; performance goes down the drain, with terrible stuttering at each key stroke or if I leave a key depressed. The same thing happens when I run the "Cocoa InitGL" demo found on the Apple developer website, in fact it seems even worse (perhaps due to the additional timers it has running in the application loop). I have poured over the Cocoa docs and haven't discovered any hints yet. So my question is, what is a good strategy to capture key strokes without severely impacting the performance of the rest of the application in a Cocoa/ObjC app?

-stefan


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