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understanding graphics context
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understanding graphics context


  • Subject: understanding graphics context
  • From: Ruben Westerberg <email@hidden>
  • Date: Mon, 29 Oct 2001 13:07:26 +1000

Hello,

Looking though the Sketch example, I notice that they are saving and restoring the graphics context. My understanding is the GC describes the way in which drawing operation are to be performed.(ie transforms.) But does this some how give double buffering as well?

Also I what to render bezier paths to an image, for copying into other apps. Is this as simple as locking focus to an image, perform the drawing operations and unlock. Or am I missing the point with how quartz works...

thanks,
Ruben


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