• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Cocoa Game Development
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Cocoa Game Development


  • Subject: Cocoa Game Development
  • From: email@hidden
  • Date: Mon, 17 Sep 2001 11:29:20 -0500

I have run into a couple problems with game development that I thought the list could help me with. The game is like F1 sprint which players race against the computer around one of many tracks. I have a subclass of NSImageView which shows the track and I add sub views for the cars. I have figured out a way to see if the cars are colliding and take actions on them but the track is a different story. The cars should follow the outside of the track when they hit it (penaltied by a reduction in speed).

My original thought for handling this was checking the color of the background image at each of the corners of the cars to see if they are on the track. If not reducing speed and rotating the car as needed. Problem 1: I haven't been able to find a method that will give me the color of a pixel of a graphic (I'm using tiff, but could use something else).

Next problem is that the tracks often have crossings, loops, etc. that could be driven the wrong way making it possible to not go a whole lap of the course. I thought about this problem from a color perspective again where the track gets gradually darker as it moves on, so I could find what darkness the car is at and therefore where it is on the track.

Controlling the computer cars has also presented a problem that I haven't even started to think about.

I have a feeling that these are not the best methods of controlling the game. So the overall question that I have is, how should I structure this game? I think that using sprites as the roads would bog the game down so I am looking for a different solution???

TIA,
Dan


  • Prev by Date: Re: Object Allocations
  • Next by Date: Quickly swapping NSImages / NSImageReps
  • Previous by thread: Re: Moving File to Trash Problem
  • Next by thread: Re: Cocoa Game Development
  • Index(es):
    • Date
    • Thread