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distributed processing ad multiThreading
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distributed processing ad multiThreading


  • Subject: distributed processing ad multiThreading
  • From: Robert S Goldsmith <email@hidden>
  • Date: Mon, 17 Sep 2001 11:34:01 +0100

Hi everyone :)

I have a little problem and am not sure the best way to go about it best in ObjC.

My work is in evolutionary programming, an area of research in which the programs being written and run have usually got a few distinct characteristics:

1) There is a 'population' of entities (instances of an object). For my work, usually only about 5 or 6 (although sometimes there can be thousands).

2) In base level systems, every one of these entities must be 'evaluated' and given a score on every process step (known as a generation).

3) Evaluation is a HUGE processing requirement. As an example, some of my recent work takes over 8 hours to complete only about 10000 generations - and that's in optimised C.

4) There are a huge number of generations needed to solve the problems being set the system.

5) This is the real problem point - every generation, almost all of the entities have to be changed. That is, their internal structure is redesigned based on the 'winner' of the last generation.

The problem I have is that I would like to try and parallelise the evaluation process.

I have two options. I have access to a 4 processor solaris machine and a duel processor G4 if I want to try threading in an SMP enviroment and I have access to about 120 solaris workstations if I want to go for distributed processing.

SMP I don't think will be much of a problem to try - except the Apple docs on NSThread etc. are a little thin on the ground. However, with the distributed processing, how would i go about:

1) launching 'threads' on all the machines
2) getting them to communicate small and large abounts of data

As you can understand, I do not want a huge overhead because time is an important concideration.

I hope someone can help :)

Thankyou

Robert


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