More on NSMovieView using CPU - any workarounds?
More on NSMovieView using CPU - any workarounds?
- Subject: More on NSMovieView using CPU - any workarounds?
- From: Adam Iser <email@hidden>
- Date: Fri, 21 Sep 2001 20:40:30 -0400
I've completely run into a corner with this NSMovieView issue (where
it's eating 3-8% of the CPU's cycles after the sound finishes playing).
My plan was to simply wait until the sound stops playing, then dispose
the movie view to prevent it from eating cycles... creating another for
the next sound. But there are 2 problems with this ;)
1) there appear to be no notifications issued when a movie finishes
playing.
2) [NSMovieView isPlaying] always returns YES!? even after the sound is
over...
So I'm stumped. Is this issue fixed in 10.1 (I guess it would be
evident in the finder)?
How is everybody else playing sounds? (keeping in mind I need to be
able to control each sound's volume independently)
More thanks for any help :)
-Adam Iser
A bunch of you responded about the finder and other apps showing the
same issue (on and off list).. thanks for the replies :)