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Re: Best choice of graphics libs for gaming.
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Re: Best choice of graphics libs for gaming.


  • Subject: Re: Best choice of graphics libs for gaming.
  • From: Dave Fayram <email@hidden>
  • Date: Mon, 24 Sep 2001 13:42:41 -0700

Well, I've done tons of opengl development, and that's great and all, but
really opengl seems a little overkill for a few simple games, who's entire
graphics structure is 2d.

On Monday, September 24, 2001, at 12:49 PM, rsharp wrote:

On Mon, 24 Sep 2001, Dave Fayram wrote:

Hey, folks. I was wondering about something. I'm starting to code a game
as a little project to learn the media side of OS X. I was curious, if I
used the Quartz Cocoa calls (using NSImage, NSBezierPath, an whatnot),
would I recieve performance hits? Is the quickdraw kit a better choice
for this sort of thing, or does it even matter? I mean, I'd like to
maintain a nice 30-60fps framerate.

I suggest looking into OpenGL. There's some cool samples for both Cocoa
and Carbon at:

<http://developer.apple.com/samplecode/Sample_Code/Graphics_3D.htm>

HTH,

Rick Sharp
Instant Interactive(tm)
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