Re: Best choice of graphics libs for gaming.
Re: Best choice of graphics libs for gaming.
- Subject: Re: Best choice of graphics libs for gaming.
- From: Dave Fayram <email@hidden>
- Date: Mon, 24 Sep 2001 13:42:41 -0700
Well, I've done tons of opengl development, and that's great and all, but
really opengl seems a little overkill for a few simple games, who's
entire
graphics structure is 2d.
On Monday, September 24, 2001, at 12:49 PM, rsharp wrote:
On Mon, 24 Sep 2001, Dave Fayram wrote:
Hey, folks. I was wondering about something. I'm starting to code a
game
as a little project to learn the media side of OS X. I was curious,
if I
used the Quartz Cocoa calls (using NSImage, NSBezierPath, an whatnot),
would I recieve performance hits? Is the quickdraw kit a better choice
for this sort of thing, or does it even matter? I mean, I'd like to
maintain a nice 30-60fps framerate.
I suggest looking into OpenGL. There's some cool samples for both Cocoa
and Carbon at:
<http://developer.apple.com/samplecode/Sample_Code/Graphics_3D.htm>
HTH,
Rick Sharp
Instant Interactive(tm)
_______________________________________________
cocoa-dev mailing list
email@hidden
http://www.lists.apple.com/mailman/listinfo/cocoa-dev