Re: Possible to use STL in Cocoa App? - SOLVED
Re: Possible to use STL in Cocoa App? - SOLVED
- Subject: Re: Possible to use STL in Cocoa App? - SOLVED
- From: Tony Gray <email@hidden>
- Date: Sat, 06 Apr 2002 16:15:14 +1000
Sorry people,
I solved my problem (below). It seems CodeWarrior was automatically
including more of STL through the #include <list> than Project Builder was.
I had to also #include <algorithm> and <functional>, and now all works.
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Hi,
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I'm porting an old Codewarrior 5 C++ (Classic) application to MacOS X. This
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application uses a minimum of UI, so I'm prepared to rewrite that using
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Cocoa features, but I must leave the basic STL code alone (it's specifically
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there to demonstrate STL to students).
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With the following code
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#include <list>
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...
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for_each(shapeList.begin(), shapeList.end(),
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mem_fun(&genericShape::draw));
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I was getting two compilation errors:
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implicit declaration of function 'int mem_fun(...)'
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implicit declaration of function 'int for_each(...)'
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I guessed that the compiler was using the Cocoa list "list" header file, so
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I added
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/usr/include/gcc/darwin/2.95.2/g++/
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to the headers search path in the target's build settings. Despite this, I
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still get the same compilation errors.
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I've even explicitly listed the #include as:
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#include "/usr/include/gcc/darwin/2.95.2/g++/list"
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but the compile errors are still there. How to I force Project Builder to
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use the STL headers for this project? Or is it not possible to use STL
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within a Cocoa app?
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