performance of NSBezierPath
performance of NSBezierPath
- Subject: performance of NSBezierPath
- From: email@hidden (ruediger schmidt)
- Date: Sun, 7 Apr 2002 17:30:23 +0200
Hi,
just tested the performance of NSBezierPath because I'm thinking about a
graphic app where polygons with a lot of points ( up to 20000 )
will be common.
I did the testing with a NSBezierPaths with random points in the
rang 0,200,0,300.
For paths with more then 1500 I had to wait more then 1 minute (G4,
400 MHz) and
even on a new dual G4 it was slow.
My question is: Did some one else had same results? Is there a
pitfall witch causes
this poor performance? Is there a easy way to improve performance
significantly beside using OpenGL witch gives good results?
If it's not my fault is there a chance that apple will fix this (bug)?
thanks
ruediger
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