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performance of NSBezierPath
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performance of NSBezierPath


  • Subject: performance of NSBezierPath
  • From: email@hidden (ruediger schmidt)
  • Date: Sun, 7 Apr 2002 17:30:23 +0200

Hi,
just tested the performance of NSBezierPath because I'm thinking about a
graphic app where polygons with a lot of points ( up to 20000 ) will be common.
I did the testing with a NSBezierPaths with random points in the rang 0,200,0,300.
For paths with more then 1500 I had to wait more then 1 minute (G4, 400 MHz) and
even on a new dual G4 it was slow.
My question is: Did some one else had same results? Is there a pitfall witch causes
this poor performance? Is there a easy way to improve performance significantly beside using OpenGL witch gives good results?
If it's not my fault is there a chance that apple will fix this (bug)?

thanks
ruediger
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