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Re: problem with NSMatrix
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Re: problem with NSMatrix


  • Subject: Re: problem with NSMatrix
  • From: Chris Hanson <email@hidden>
  • Date: Sun, 7 Apr 2002 21:42:54 -0500

At 10:32 AM -0600 4/6/02, joie wrote:
I can't remove all the cells and respawn them, either, as this is a level editor for a tile-based RPG, and to lose all one's work just because one mis-sized the map would be quite frustrating.

Why would that cause the user to lose any work? The cells in your matrix should not be used for data storage. Rather, they should reflect the state of your model objects. Completely regenerating the matrix therefore shouldn't cause any data loss.

-- Chris

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 >Re: problem with NSMatrix (From: joie <email@hidden>)

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