Wierd OpenGL Coloring (update)
Wierd OpenGL Coloring (update)
- Subject: Wierd OpenGL Coloring (update)
- From: email@hidden
- Date: Mon, 15 Apr 2002 11:50:59 -0700
I just tried copying the cube drawing GL code from my app to the GLCubes
example, and it draws perfectly in the GLCubes example, so something
strange is happening... any idea what I could be missing?
I've been working on the NeHe OpenGL tutorials, 'porting' it to
Cocoa as I went along, and so far, everything's worked really well,
until I got to the drawing solids part. I'm drawing a cube, each with
different color faces, and having it rotate. However, when I run it,
the cube draws, but the colors are all messed up. It seems like some of
the faces are transparent and like the colors 'mix' when they are
rotated at a certain angle. All the code for drawing the cube is
correct, I even copied/pasted from the tutorial and it still does it.
However, I found the 'GLCubes' example from Apple, and it doesn't have
this problem, but I don't see where the code would make a major
difference... Anyone know what's up?
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