Re: releasing a NSArray
Re: releasing a NSArray
- Subject: Re: releasing a NSArray
- From: Shawn Erickson <email@hidden>
- Date: Sun, 21 Apr 2002 09:47:36 -0700
The cocoa-dev list would be the best place to ask this
(
http://www.lists.apple.com/mailman/listinfo/cocoa-dev).
Assuming that the autorelease pool that should contain the
NSBitmapImageRep has been released, either it is being retained by
something else (what do you do with the bitmap?), you have identified a
bug in NSBitmapImageRep, or NSBitmapImageRep doesn't conform to the
expected pattern (its documentation should state this if so).
(I suggest all replies if any target cocoa-dev only, thanks and sorry
for the cross posting)
-Shawn
On Sunday, April 21, 2002, at 07:23 AM, Ivan Gsmez wrote:
Thanks for yours answers, I was making a fuss on how releasing works,
despite having read the documentation. Now I think I understand.
But I still have a matter about this question. As you explained me when
executing this code:
GLvoid LoadTexture (GLuint* texture,NSString* fichImg)
{
NSBitmapImageRep *bitmap;
//other declarations...
bitmap = [NSBitmapImageRep imageRepWithContentsOfFile:fichImg];
//..... code.....
}
bitmap should be released. However when using MallocDebug, I discover
that the NSBitmapImageRep is still there.
Thanks and sorry for disturbing you with my newie questions.
Saludos
Ivan Gsmez ------> Laf
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