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cursor detection within an animation
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cursor detection within an animation


  • Subject: cursor detection within an animation
  • From: Jeff Martirano <email@hidden>
  • Date: Sat, 17 Aug 2002 11:44:57 -0700

I have an animation (an image moving across the background ) being drawn on a customview. The image is not an NSImageView, but rather an NSImage drawn in with drawRect method. I had started to use multiple NSImageViews but was told it was bad for performance. The animation works fine although I don't notice any appreciable difference yet over the NSImageView approach I had first taken. The problem I have now is detecting when the mouse is over the moving image.

I have an NSTimer running every .05 calling a method that redraws the whole background and image with setNeedsDisplay. In the drawRect method that does the background and image drawing I have an "if" statement looking to see if the mouse is within the area of the image (p1 is the NSPoint of the image, "hit" is a BOOL that I use to trigger other actions):

if ([[self window] mouseLocationOutsideOfEventStream].x > p1.x && [[self window] mouseLocationOutsideOfEventStream].x < (p1.x + [image size].width) && [[self window] mouseLocationOutsideOfEventStream].y > p1.y && [[self window] mouseLocationOutsideOfEventStream].y < (p1.x + [image size].height))
{
NSLog(@"cursor is inside the image");
hit = YES;
}

This approach works, but not very well. It takes too much time for the cursor to be detected within the area of the image and I need the detection to happen near instantly. I have tried to increase the firing rate of the NSTimer by decreasing the interval, but the lowest I was able to get it to somewhat reliably fire was .03, and even then it varied from .03 to .15.

I would like to find a way of making the cursor detection within the image much faster. Any help would be appreciated, code examples would be most helpful.

Thanks,

Jeff
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