Creating a custom NSGraphicsContext
Creating a custom NSGraphicsContext
- Subject: Creating a custom NSGraphicsContext
- From: Jiva DeVoe <email@hidden>
- Date: Sat, 31 Aug 2002 10:33:02 -0700
I want to write unit tests for some custom views that I am creating. So I
thought I would create a custom NSGraphicsContext so I could intercept the
drawing calls and track them to verify that it's doing what I expect it to.
Does this sound reasonable? Can anyone point me to some docs that
demonstrate something like this?
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