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Re: using the GPL Quake code in a commercial game
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Re: using the GPL Quake code in a commercial game


  • Subject: Re: using the GPL Quake code in a commercial game
  • From: Dietrich Epp <email@hidden>
  • Date: Fri, 6 Dec 2002 16:12:33 -0800

On Thursday, December 5, 2002, at 11:24 , Mark Levin wrote:

I wasn't actually referring to charging for GPL software. I know
this is not only allowed but encouraged. What I was actually
referring to was people trying to work around the GPL by
using some GPL'ed source but trying to avoid adding to it.

What if the source is already a perfect match for their needs?

I'm sure that you feel rather witty saying that.

The discussion was about adding source code to a project, but adding it in such a way that it does not create a derivative work.
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