Re: using the GPL Quake code in a commercial game
Re: using the GPL Quake code in a commercial game
- Subject: Re: using the GPL Quake code in a commercial game
- From: Dietrich Epp <email@hidden>
- Date: Fri, 6 Dec 2002 16:12:33 -0800
On Thursday, December 5, 2002, at 11:24 , Mark Levin wrote:
I wasn't actually referring to charging for GPL software. I know
this is not only allowed but encouraged. What I was actually
referring to was people trying to work around the GPL by
using some GPL'ed source but trying to avoid adding to it.
What if the source is already a perfect match for their needs?
I'm sure that you feel rather witty saying that.
The discussion was about adding source code to a project, but adding it
in such a way that it does not create a derivative work.
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