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RE: CGPostMouseEvent clicking Cocoa UI element causes system UI l ocku p
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RE: CGPostMouseEvent clicking Cocoa UI element causes system UI l ocku p


  • Subject: RE: CGPostMouseEvent clicking Cocoa UI element causes system UI l ocku p
  • From: "Crichlow, Eric" <email@hidden>
  • Date: Mon, 30 Dec 2002 17:47:40 -0500

> It sounds like you're calling CGPostMouseEvent()
> once for a mouse down and not following it up
> with a mouse up. I have an app that uses
> CGPostMouseEvent() as well and I kept locking up
> the gui in the same way until I realized that
> you have to do two, back-to-back calls to
> CGPostMouseEvent() to represent a full click
> ...
> Here's hoping it's that simple. :)

Interesting. Thanks for the input. It's that simple, and it isn't that
simple.

If I generate the button down, button up messages in tandem, like you
suggest, no problem, no UI lockup.

However, I can't do that, because I'm simulating the system mouse. I
can't generate the button up message until the user releases the button.
Otherwise, things like click and drag don't work. And if I don't generate
the button up message immediately following the button down, lockup.

...Thanx...
...Eric...
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