Re: optimizing compilers
Re: optimizing compilers
- Subject: Re: optimizing compilers
- From: Nat! <email@hidden>
- Date: Sat, 2 Feb 2002 20:18:03 +0100
On Samstag, Februar 2, 2002, at 07:55 Uhr, email@hidden wrote:
I think that the combination of Quartz and broken Cocoa display
semantics is
slow because my company sells a high end vector animation
application that
is much faster on a 266Mhz Pentium PC running Openstep than it is on a
450Mhz G4 running OS-X. I have posted many times on this
subject. Part of
the problem is that the Foundation classes got much slower
between Rhapsody
DR2 and OS-X. Part of the problem is that Quartz vector
rendering is slower
than Display Postscript used to be. We can work around the Foundation
framework problems, but we are stuck with slow (but admittedly
more capable)
Quartz.
I imagine you have benchmarks that support these assertions; but
more to the point, your application is a very special case. I
stand by my assertion that for the typical user who perceives
slowness in most operations on OS X, Quartz is not a factor.
On what do you base your assertion ? And if Quartz is no factor,
what are the relevant factors ?
Nat!
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Some people drink deep from the fountains of life, and
some just gargle. -- DLR