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Re: sound advice
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Re: sound advice


  • Subject: Re: sound advice
  • From: John Nestor <email@hidden>
  • Date: Sat, 02 Feb 2002 15:54:27 -0500

I had a kick at the NSSound cat with mixed results. I was playing aiff
clips, 4 or 5 seconds duration. I inited with contents of file, by
reference. Just a few lines of code. They would load, play and stop just
fine - smooth - no choppiness. The bad news is that I was never able to
get NSSound to respond to pause and resume. Go figger.

Matt Neuburg wrote:

>On Sat, 2 Feb 2002 20:48:16 +1030, Nathan Day <email@hidden> said:
>
>>I've been using NSSound, initWithContentsOfFile, play, and it works fine
>>for me using the system sounds which are just aiff. Are your sounds some
>>weird sample rate or something.
>>
>
>No, it's 44.1 16-bit mono. I am now going through an elaborate
>song-and-dance where I preload the sound when the application starts up (so
>that I don't search for it on disk with soundNamed every time I play it)
>and then spawn the playing of it off into a separate thread; I'm hoping
>this will avoid the reported crash (which I've never seen personally), and
>it has improved the playing each time, I think, except the first time which
>is still broken up. Is there something special about the first time a sound
>is played? Gee this is a lot of work just to go "ding". m.
>
>>On Saturday, February 2, 2002, at 04:53 PM, Matt Neuburg wrote:
>>
>>>What's the recommended way to play a sound? My sound is an aiff file in
>>>my
>>>bundle. I've been playing it with soundNamed and play, but the sound is
>>>usually choppy and I've had reports that the app sometimes crashes. I've
>>>tried preloading the sound file into memory as NSData and playing from
>>>there, but the sound is still usually choppy, even though it's a very
>>>short
>>>sound. Should I be playing the sound in another thread? Any advice
>>>appreciated - m.
>>>--
>>>
>>--__--__--
>>
>>Message: 8


References: 
 >Re: sound advice (From: Matt Neuburg <email@hidden>)

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