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Re: Speed of Quartz (was: optimizing compilers)
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Re: Speed of Quartz (was: optimizing compilers)


  • Subject: Re: Speed of Quartz (was: optimizing compilers)
  • From: Finlay Dobbie <email@hidden>
  • Date: Mon, 4 Feb 2002 20:13:22 +0000

On Monday, February 4, 2002, at 08:01 PM, email@hidden wrote:

The question is, is this NSBezierPath's fault, or Quartz's?

Simple way to test:
Compare the two. You can use CGContextBeginPath, CGContextMoveToPoint, CGContextAddLineToPoint, CGContextAddCurveToPoint etc using [NSGraphicsContext graphicsPort] as the CGContext.

-- Finlay


  • Follow-Ups:
    • Re: Speed of Quartz (was: optimizing compilers)
      • From: "Erik M. Buck" <email@hidden>
References: 
 >Re: Speed of Quartz (was: optimizing compilers) (From: email@hidden)

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